The SF Game Development Conference – Key Takeaways for Small Game Developers The SF Game Development Conference was held from March 19 through the 23 and saw record-breaking attendance. That’s a testament to the value this conference offers to...
Technology is as good as the people behind it. We live to support your creative works by providing you with an easy to use and customizable Reward Video Ad Platform that monetizes worldwide; 1st, 2nd and 3rd tier markets included.AppLixir TeamOur team draws 50+ years of experience from Technology, Gaming, Advertisement and Online Marketplace sectors.
Robel is the founder / responsible for Overall Product and Business developments efforts at AppLixir
Sky is the architect behind AppLixir Video Ad Network. He oversees Technology and product development, make sure the codes talk.
Dean runs the Product and Techology Development aspects at AppLixir. He thrives on solving hard platform related problems
Oleksandr is the Business Developer and Manages GAME DEV, the largest linkedin group for Game Developers. He works on Game Design and Monetization for Big and Small Games.
Jackie handles business relationships with Asian game developers. He constant ly markets AppLixir in major game events in Asia.
Responsible for anything backend, Hiruy oversees everything database related, an alytics and reporting works here at AppLixir.
Alex manages our mobile development team – both iOS and Android. He is fun to work with and best of all, meets deadlines.
Alex manages our mobile development team – both iOS and Android. He is fun to work with and best of all, meets deadlines.
Husam supports Game App community outreach at AppLixir. He is also responsible for client development in Middle East and Asian markets.
Vishal has managed Zynga's FarmVille monetization and other portfolio games on Facebook, iOS and Android. He is responsible for Game Monetization strategies and tools.
The SF Game Development Conference – Key Takeaways for Small Game Developers The SF Game Development Conference was held from March 19 through the 23 and saw record-breaking attendance. That’s a testament to the value this conference offers to...
Designing & Publishing a WebGL game is only the first steps in creating a successful + Profitable Game. To reach that goal, among other things, you need a mix of monetization tools in place. Obviously, you can make it “pay to play” and require...
Facebook games: the second coming Facebook is many things to many people. A way of keeping in touch with friends and family. A tool to build a fanbase or business. A time-waster extraordinaire. A conduit for fake news. And, it goes without saying,...
Rewarded Video Ads and User Engagement: Building the Most Engaging Games We get it – you want to design and build a financially successful game. You’re concerned about game monetization and worried that you might not have the right ingredients to...
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